21 Fall 转专业 CS/Game Design MS 定位评估

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ccjh
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[Background]
B.S. in AS, NTU 台湾大学 大气科学系 2017-2021
Overall GPA: 3.45/4.3

[Test Score]
TOEFL: 110 (R29 L30 S22 W29)
GRE: 329 (V160 Q169 AW4.0)

[CS-related Coursework]
Data Structure(EE);
Discrete Mathematics(IM);
Computer Networks and Applications(IM);

[Project]
Games: 两款PC多人连线对战游戏、一款益智手游(发布于Google Play)
Others: 简易的mincropayment system (course project)

[Honors/Awards]
Scholarship, Taipei International Women’s Club Educational Foundation.
Honorable Mention in Creative Game Design Competition, IGS Co., Ltd.

[LoR]
系主任*1 IM修课教授*2

[选校]
Game Design:
Utah EAE
NYU Game Center MFA
UCF FIEA

CS:
UCI MCS
NEU Align MSCS
Rice MCS
TAMU MCS
UTD MSCS
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由于对大气课程实在没兴趣,所以一路以来只求低空飞过,导致现在GPA偏低qwq
再考虑到自身家境,为减轻经济压力而尽量挑学费便宜、就业导向的学校
因未来想在美做Game programmer,所以希望能透过这些program来加强CS基础,
帮助增加进产业的机会与在产业中生存的能力

烦请各位前辈帮我看看选校部分是否合适,或哪些地方需做增减或其他调整等
十分感谢!
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